I’m Caitlyn, a game designer based in Virginia.
Unity 2D Video Game Developer ● Photoshop Artist ● Online Code Class Instructor for Create&Learn
Design Disciplines
Level Design
Build thematic levels. I create meaningful layouts, environments, and challenges within a game to convey the creator’s intent for the player’s experience. Each of my game spaces is designed with relevance and purpose.
Concept Art, VFX, & 2D Sprites
Transform creative ideas into unique hand-drawn worlds. Custom assets enhance a game’s stylistic hook. Imagination meets polished professional artwork with Photoshop to illustrate captivating lore, gorgeous environments, and memorable characters.
C# Programs
Code the game. My programming repertoire to generate and modify 2D experiences within the Unity game engine encompasses a full metroidvania-style platformer from start to finish: preload, save, multi-console input, player abilities, UI menus, audio integration, lighting, inventory, plot progression, scene transition, boss fights, health, particle effects, Shader Graphs, and more.
Narrative Systems
Tell a tale. I write and edit detailed dialogue to convey a game’s story, from custom designed font to the overarching software. Ink and Unity’s TextMeshPro support versatile and complex plotlines via quest structure, gameplay integration, and branching choices.
2D Animation
Enrich gameplay mechanics. I smoothly transform game art with Photoshop, Timeline, and Unity’s Animator & Animate to take characters and other game objects from still images to animated sprites.
Teaching & Mentorship
Teach game design and mods. I am a teacher for the online code school Create&Learn. I teach Unity, Scratch, Roblox, and Minecraft Mods to elementary, middle, and high school students.
*Scroll down to view portfolio samples under the Highlights section of this webpage
Highlights
*These game assets (except AI images & cited artists) were developed by Caitlyn Holzmond for Digital Native and may not be reused without permission
Tools & Techniques
Unity Level Design
a Story From Art
-
guide the eye to beautiful corners
combine objects to tell a story via proximity
embrace thematic inspiration in popular mythology
trigger recognition in players
leave freely interpretable negative spaces
-
Item description
a Creative & Original Mechanical Hook
-
-
Right-Side-Blind Silhouette FX, a Challenging Novel Platformer Mechanic: Unity’s Shader Graph
C# Program 2D-3D Integration: Visual Studio
AI-Derivative Works
Hand-drawn Frame-By-Frame Game Art
Honored Inspiration
Takato Yamamoto
-
Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Lighting & Bloom: Unity 2D
-
The Fall of Lucifer
Innocence Lost
Jeff Lee Johnson
Submersive Scenes
Genndy Tartakovsky
Samurai Jack’s Art Style
Primal’s Frame-by-Frame Animation
-
Cityscape Reference Images: AI Prompt
Cyberpunk Building Game Art Sprites: Hand-drawn in Photoshop
Parallax, Lighting, & Bloom: Unity 2D
-
Dystopia
Evil Buildings
Science Fiction
-
Snake geometry invokes ‘Garden of Eden’ for a ‘Loss of Innocence’ trope
-
Snake Reference Image: AI Prompt
Tree Game Object: Photoshop
Petal, Cloud, & Rain FX: Unity’s Particle System
Wind Zone: Unity’s Physics Engine
-
Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Right-Side-Blind Silhouette FX: Unity’s Shader Graph
Parallax, Player Movement, Lighting, & Bloom: Unity 2D
Stars, Cocktails, & Fountain Particle FX: Unity’s Particle System
Animations: Unity’s Animator & Animation
-
Gluttony
Vampires
Outer Space
Artificial Intelligence, Tool of Our Time
2D Animation Statement Pieces
-
Looping animation hand-drawn in Photoshop Timeline
2D animation animated frame-by-frame with Unity’s Animator
Transparency of sprites for glass and liquid done in Unity
Lighting for 2D-3D VFX done in Unity with Universal Render Pipeline
3-color-gradient background material & shader made in Unity with Shader Graph & C# code
Bubble Effect from custom Photoshop brushes
-
Dialogue System
Text: Unity’s TextMeshPro
Speech Bubbles: Unity’s Particle System
User Interface (UI): Unity’s Canvas
.JSON Story Narration: Ink
Font from Scratch
Characters: Photoshop
Glyphs: Inkscape
One-Side-Blind 2D Platforming Challenge
Ryōko Kui
Falin’s Character Design
-
Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Lighting & Bloom: Unity 2D
-
The Fall of Lucifer
Innocence Lost
Featured Game Design
*These game assets (except AI images & cited artists) were developed by Caitlyn Holzmond for Digital Native and may not be reused without permission
-
Images:
a tree with a face: a secret place
bees in the trees
Airborne Aerie Apothecary
Unity
Lighting
Particle FX
Day / Night: Visual Studio