I’m Caitlyn, a game designer based in Virginia.
Unity 2D Video Game Developer ● Photoshop Artist ● Online Code Class Instructor for Create&Learn
Design Disciplines
Level Design
Build thematic levels. I develop meaningful layouts, environments, and challenges within a game to convey the creator’s intent for the player’s experience. Each compelling corner of my game spaces invokes submersion with relevant and purposeful design.
Concept Art, VFX, & 2D Sprites
Transform creative ideas into custom assets. Custom assets enhance a game’s stylistic hook. Imagination meets hand-drawn polished professional artwork with Photoshop to illustrate captivating lore, gorgeous scenes, and memorable characters.
C# Programs
Code the game. My programming repertoire to generate and modify 2D experiences within the Unity game engine encompasses a full metroidvania-style platformer from start to finish: preload, save, multi-console input, player abilities, UI menus, inventory, plot progression, scene transition, boss fights, health, particle effects, Shader Graphs, and more.
Narrative Systems
Tell a tale. I write and edit detailed dialogue to convey a game’s story, from custom designed font to authorship of text files to the overarching dialogue delivery software. Ink and Unity’s TextMeshPro support versatile and complex plotlines via quest structure, gameplay integration, and branching choices.
2D Animation
Enrich gameplay mechanics. I smoothly transform game art with Photoshop, Timeline, and Unity’s Animator & Animate to take a character or other game object from still image to animated sprite.
Teaching & Mentorship
Teach game design and mods. I am a game development teacher for the online code school Create&Learn. I teach Unity (2D Platformers, Goldberg’s Mazes, First Person Shooters), Minecraft Mods, Scratch, and Roblox (Obstacle Courses) to elementary, middle, and high school students.
*Scroll down to view portfolio samples under the Highlights section of this webpage
Highlights
*These game assets (except AI images & cited artists) were developed by Caitlyn Holzmond for Digital Native and may not be reused without permission
Game Dev
Grand Fantasy
When Does ‘Good’ Become ‘Outstanding?’
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symbols: fleeting drizzle sof rain becomes a storm
guide the eye to beautiful corners
combine objects to tell a story via proximity
embrace thematic inspiration in popular mythology
trigger recognition in players
leave freely interpretable negative spaces
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Item description
Creative & Original Mechanical Hook
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Right-Side-Blind Silhouette FX, a Challenging Novel Platformer Mechanic: Unity’s Shader Graph
C# Program 2D-3D Integration: Visual Studio
AI-Derivative Works
Hand-drawn Frame-By-Frame Game Art
Honored Inspiration
Takato Yamamoto
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Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Lighting & Bloom: Unity 2D
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The Fall of Lucifer
Innocence Lost
Visual Story Arc
Jeff Lee Johnson’s Submersive Scenes & Emotional Transitions
Striking Sprite Silhouettes & Strong Sharp Animation Poses
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Cityscape Reference Images: AI Prompt
Cyberpunk Building Game Art Sprites: Hand-drawn in Photoshop
Parallax, Lighting, & Bloom: Unity 2D
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Dystopia
Evil Buildings
Science Fiction
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Snake geometry invokes ‘Garden of Eden’ for a ‘Loss of Innocence’ trope
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Snake Reference Image: AI Prompt
Tree Game Object: Photoshop
Petal, Cloud, & Rain FX: Unity’s Particle System
Wind Zone: Unity’s Physics Engine
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Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Right-Side-Blind Silhouette FX: Unity’s Shader Graph
Parallax, Player Movement, Lighting, & Bloom: Unity 2D
Stars, Cocktails, & Fountain Particle FX: Unity’s Particle System
Animations: Unity’s Animator & Animation
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Gluttony
Vampires
Outer Space
Asets Done with Super Speed
Artificial Intelligence, Tool of Our Time, Used to Create Meaningful Hand-Drawn Artwork
2D Animation Statement Pieces
Genndy Tartakovsky’s Samurai Jack & Primal
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Looping animation hand-drawn in Photoshop Timeline
2D animation animated frame-by-frame with Unity’s Animator
Transparency of sprites for glass and liquid done in Unity
Lighting for 2D-3D VFX done in Unity with Universal Render Pipeline
3-color-gradient background material & shader made in Unity with Shader Graph & C# code
Bubble Effect from custom Photoshop brushes
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Dialogue System
Text: Unity’s TextMeshPro
Speech Bubbles: Unity’s Particle System
User Interface (UI): Unity’s Canvas
.JSON Story Narration: Ink
Font from Scratch
Characters: Photoshop
Glyphs: Inkscape
One-Side-Blind 2D Platforming Challenge
Narrative & Theme
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Cityscape Reference Images: AI Prompt
Cyberpunk Building Game Art Sprites: Hand-drawn in Photoshop
Parallax, Lighting, & Bloom: Unity 2D
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Dystopia
Evil Buildings
Science Fiction
Ryōko Kui
Ryōko Kui’s Character Design for Falin & Marcille
Tamsin Muir’s Textual Descriptions for Gideon & Harrow
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Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Lighting & Bloom: Unity 2D
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The Fall of Lucifer
Innocence Lost
Fine Lines & Intricate Details
Tetsuya Nomura’s Fantastical Characters in Dreamy Atmospheres
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Collect a board of on-theme art to derive…
Silhouette, Transparency, and Shape
Color Palette and Textures
Relevant Symbolism
Poses
Draw over images of posed models in monochrome
Derive
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A doctor runs a shop exclusive to the early game whose greed causes their untimely demise and closes their clinic:
Dollar sign shape convention represents currency
Rod of Asclepius symbolizes medicine and healing
Green colors evoke themes of money and envy - tinted spectacles color their worldview green
Featured Game Design
*These game assets (except AI images & cited artists) were developed by Caitlyn Holzmond for Digital Native and may not be reused without permission
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Images:
a tree with a face: a secret place
bees in the trees
Airborne Aerie Apothecary
Unity
Lighting
Particle FX
Day / Night: Visual Studio