I’m Caitlyn, a game designer based in Virginia.
Unity 2D Video Game Developer ● Photoshop Artist ● Online Code Class Instructor for Create&Learn
Design Disciplines
Level Design
Build thematic levels. I create meaningful layouts, environments, and challenges within a game to convey the creator’s intent for the player’s experience. Each of my game spaces is designed with relevance and purpose.
Concept Art, VFX, & 2D Sprites
Transform creative ideas into unique hand-drawn worlds. Custom assets enhance a game’s stylistic hook. Imagination meets polished professional artwork with Photoshop to illustrate captivating lore, gorgeous environments, and memorable characters.
C# Programs
Code the game. My programming repertoire to generate and modify 2D experiences within the Unity game engine encompasses a full metroidvania-style platformer from start to finish: preload, save, multi-console input, player abilities, UI menus, audio integration, lighting, inventory, plot progression, scene transition, boss fights, health, particle effects, Shader Graphs, and more.
Narrative Systems
Tell a tale. I write and edit detailed dialogue to convey a game’s story, from custom designed font to the overarching software. Ink and Unity’s TextMeshPro support versatile and complex plotlines via quest structure, gameplay integration, and branching choices.
2D Animation
Enrich gameplay mechanics. I smoothly transform game art with Photoshop, Timeline, and Unity’s Animator & Animate to take characters and other game objects from still images to animated sprites.
Teaching & Mentorship
Teach game design and mods. I am a teacher for the online code school Create&Learn. I teach Unity, Scratch, Roblox, and Minecraft Mods to elementary, middle, and high school students.
*Scroll down to view available portfolio samples under the Highlights section of this webpage
Highlights
*These game assets (except AI images & cited artists) were developed by Caitlyn Holzmond for Digital Native and may not be reused without permission
Art as a Story
AI, Tool of our Time
Honored Inspiration
Takato Yamamoto
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Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Lighting & Bloom: Unity 2D
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The Fall of Lucifer
Innocence Lost
Jeff Lee Johnson
Genndy Tartakovsky
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Snake Reference Image: AI Prompt
Tree Game Object: Photoshop
Petal, Cloud, & Rain FX: Unity’s Particle System
Wind Zone: Unity’s Physics Engine
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Snake
Garden of Eden
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Cityscape Reference Images: AI Prompt
Cyberpunk Building Game Art Sprites: Photoshop
Parallax, Lighting, & Bloom: Unity 2D
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Dystopia
Evil Buildings
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Texture & Shape Reference Images: AI Prompt
Game Art Sprites: Photoshop
Right-Side-Blind Silhouette FX: Shader Graph
Parallax, Player Movement, Lighting, & Bloom: Unity 2D
Stars, Cocktails, & Fountain Particle FX: Unity’s Particle System
Animations: Unity’s Animator & Animation
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Gluttony
Vampires
Outer Space